new config?

This commit is contained in:
semblanceofsense 2025-03-10 23:12:34 -06:00
parent 8d0359252f
commit d120774d8f

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@ -1,31 +1,10 @@
<script> <script>
var gameConfig = { var gameConfig = {
swfUrl: "https://test.bergamotoil.net/isaac/isaac.swf" swfUrl: "https://cdn.jsdelivr.net/gh/nate-games/nate-games.github.io@main/0/g/pvz/game/pvz.swf"
} }
</script> </script>
<div id="waflashContainer">
<canvas class="waflashCanvas" id="canvas" tabindex="1"></canvas>
<div id="waflashContainer" style="position:relative">
<canvas class="waflashCanvas" id="canvas" tabindex="1">
</canvas>
<div id="waflashStatus" style="display: none;">Playing...</div> <div id="waflashStatus" style="display: none;">Playing...</div>
<script> <script src="https://cdn.jsdelivr.net/gh/nate-games/waflash@main/main.js" rossorigin="anonymous" type="module"></script>
var ua = navigator.userAgent.toLowerCase();
if ((navigator.appName == 'Netscape' && ua.indexOf('trident') != -1) || (ua.indexOf("msie") != -1)) {
var waf = document.getElementById('waflashStatus');
waf.style.display = 'block';
waf.innerText = '??? ?????(IE) ??? ??? ???? ???? !\n??, ???? ?? ????? ??????.';
gtag('event', 'connect_from_ie', {
'event_category': 'error',
'event_label': ua
});
}
</script>
<script type="module" crossorigin="anonymous"> let is_mobile = /Mobi/i.test(window.navigator.userAgent); if (is_mobile) { function scrollToSubject() { try { window.scrollTo({ top: 100, left: 0, behavior: 'smooth' }); } catch (e) {} } scrollToSubject(); window.addEventListener("orientationchange",
function() { setTimeout(scrollToSubject, 100); }); } else { document.getElementById('canvas').focus(); } document.getElementById('canvas').addEventListener("keydown", function(ev) { ev.preventDefault(); ev.stopPropagation(); }); document.getElementById('canvas').addEventListener("click",
function() { document.getElementById('canvas').focus(); }); document.addEventListener("mousedown", (function() { const canvasElement = document.getElementById('canvas'); let focused = false; return function(ev) { if (ev.target == canvasElement)
{ if (!focused) { canvasElement.focus(); focused = true; } } else { if (focused) { focused = false; } } return true; } })()); import { createWaflash } from './js/waflash-player.min.js'; createWaflash(gameConfig.swfUrl, window.wafOptions ||
{});
</script>
</div> </div>