Non recursive Queue/Tree solution implementation
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fe768dadc4
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5644b23e33
@ -64,18 +64,7 @@ func Run(BotToken string) {
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outputmaze.EditMaze(points, "/tmp/maze.png", "/tmp/outputmaze.png")
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}}}}
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if responseData != "" {
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err = s.InteractionRespond(
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i.Interaction,
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&discordgo.InteractionResponse{
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Type: discordgo.InteractionResponseChannelMessageWithSource,
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Data: &discordgo.InteractionResponseData{
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Flags: 1 << 6,
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Content: responseData,
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},
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},
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)
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} else {
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if responseData == "" {
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fileName := "/tmp/outputmaze.png"
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f, _ := os.Open(fileName)
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defer f.Close()
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@ -93,12 +82,27 @@ func Run(BotToken string) {
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},
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},
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)
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}
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if err != nil {
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fmt.Println(err)
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if err != nil {
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if strings.Contains(err.Error(), "413") {
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responseData = "Solution file is too large!"
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} else {
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responseData = err.Error()
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}
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}
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if responseData != "" {
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err = s.InteractionRespond(
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i.Interaction,
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&discordgo.InteractionResponse{
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Type: discordgo.InteractionResponseChannelMessageWithSource,
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Data: &discordgo.InteractionResponseData{
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Flags: 1 << 6,
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Content: responseData,
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},
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},
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)
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}
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}
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})
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}})
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discord.AddHandler(func (
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s *discordgo.Session,
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@ -141,7 +145,11 @@ func Run(BotToken string) {
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},
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})
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if err != nil {
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fmt.Println(err)
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if strings.Contains(err.Error(), "413") {
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s.ChannelMessageSendReply(m.ChannelID, "Solution file is too large!", m.Reference())
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} else {
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s.ChannelMessageSendReply(m.ChannelID, err.Error(), m.Reference())
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}
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}
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}
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}
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@ -22,7 +22,8 @@ Pixel types:
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type Point struct {
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X int;
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Y int;
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Value int
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Value int;
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Parent *Point
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}
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type Maze [][]Point
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@ -2,12 +2,14 @@ package solvemaze
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import (
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"mazesolver/internal/getmaze"
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"mazesolver/util/queue"
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)
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func FindPath(maze getMaze.Maze) []getMaze.Point {
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returnSlice := make([]getMaze.Point, 0)
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debugMaze := GetDebugMaze(maze)
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findPathRecursive(maze[1][1], maze, &returnSlice, debugMaze)
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//debugMaze := GetDebugMaze(maze)
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//findPathRecursive(maze[1][1], maze, &returnSlice, debugMaze)
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findPathNonRecursive(maze, maze[1][1], &returnSlice)
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return returnSlice
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}
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@ -49,3 +51,42 @@ func GetDebugMaze(maze getMaze.Maze) getMaze.Maze {
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}
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return a
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}
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func findPathNonRecursive(maze getMaze.Maze, root getMaze.Point, slice *[]getMaze.Point) {
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next := buildMaze(maze, root)
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for next != nil {
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*slice = append(*slice, *next)
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next = next.Parent
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}
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}
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func buildMaze(maze getMaze.Maze, root getMaze.Point) *getMaze.Point {
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Q := make(queue.Queue[getMaze.Point], 0)
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root.Value = -1
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Q.Enqueue(root)
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for len(Q) > 0 {
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v := Q.Dequeue()
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if v.Value == 9 {
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return (&v)
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}
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for _, w := range getAdjacent(v, maze) {
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if (w.Value == 0 || w.Value == 9) {
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maze[w.Y][w.X].Value = -1
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w.Parent = &v
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Q.Enqueue(w)
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}
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}
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}
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return nil
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}
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func contains(maze getMaze.Maze, val int) bool {
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for _, v := range maze {
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for _, vv := range v {
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if vv.Value == val {
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return true
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}
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}
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}
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return false
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}
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@ -7,18 +7,18 @@ type QueueInterface interface {
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type Queue[T any] []T
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func (q Queue[T]) Enqueue(v T) {
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q = append(q, v)
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func (q *Queue[T]) Enqueue(v T) {
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*q = append(*q, v)
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}
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func (q Queue[T]) Dequeue() T {
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x := q[0]
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q = q[1:]
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func (q *Queue[T]) Dequeue() T {
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x := (*q)[0]
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*q = (*q)[1:]
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return x
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}
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func (q Queue[T]) IsEmpty() bool {
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if len(q) == 0 {
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func (q *Queue[T]) IsEmpty() bool {
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if len(*q) == 0 {
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return true
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}
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return false;
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